Hell Guardian
Only the toughest of armorers are worthy of greatest armors, that are forged in burning pits of daemonic homeworld. It is said, that if they were commanded to, they could easily withstand the avalanche without stepping back.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Doom Guard |
Advances to: | |
Cost: | 80 |
HP: | 62 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | XE Chaos Elite Armorer |
Abilities: | steadfast |
Attacks (damage - count)
sword melee | 9 - 3 blade | ||
shield melee | 16 - 1 impact | slows |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 4 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 4 | 20% | |
Hills | 3 | 40% | |
Mountains | 100 | 20% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 20% | |
Shallow Water | 4 | 10% | |
Swamp | 4 | 10% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |